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All of the characters physically appear as they do in official Japanese Crash Bandicoot artwork and promotions (which was the only Sierra Entertainment video game to be introduced the official Japanese Crash Bandicoot artwork and promotions), though Crash's model was altered for the non-Japanese releases to closer resemble his Crash Twinsanity model. The playable characters include Crash Bandicoot, Coco Bandicoot, Crunch Bandicoot, Pura, Doctor Neo Cortex, Tawna, Pinstripe Potoroo, and Fake Crash.
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Main article: List of Crash Bandicoot series charactersĬrash Bandicoot's model was the only one to be altered for the non-Japanese releasesĪ number of characters from past Crash Bandicoot games return in Crash Boom Bang!, though only eight are playable. If the player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items. The player can help players that have been bet on or obstruct players that have not been bet on by using the Motion Panel. When a player is not taking part in a mini-game, he or she can bet Wumpa Fruit on the winner. Balance, timing, and intelligence are required to win these mini-games. Ĭrash Boom Bang! features forty mini-games that can be played alone or remotely against friends. The decorations in My Room is different for each character. In the My Room mode, the player's character has his or her own private room in which he or she can either play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. The overall winner of all the stages is the winner of the Viscount's race.
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The player with the most points is the winner of the stage. This task must be completed before the player can continue to another map. The host of the race, the Viscount, sets a task for each stage. This race is made up of six stages, each containing smaller sub-maps. In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. The number each player rolls is the amount of squares they move forward. The game takes place among four players, with the computer assigned to spare players. The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.Ī game of "Crash Billiards" in Crash Boom Bang!Ĭrash Boom Bang!'s stages resemble board games, as each play area is split into a number of squares. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". It is the first game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America.Ĭrash Boom Bang! is the first game to be released for the Nintendo DS, and the second party game of the series, after Crash Bash. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS.